Monday, March 23, 2009

M6 project start.


Another game idea hit me in 2008 ( out of the air when bored.) .  I guess I would describe it as a mash up of GTA4,  Wing Commander,  with Armored Core all thrown in the pot for good measure. I received a mess of notes and sketches scrawled out on the back of an old bill and now I'm transferring the story and paintings into Photoshop & In-Design.

I'm forcing myself not to use any ink and lines this time for the conceptual & environmental drawings,  I can expand a little further while brushing up on my digital paintings. I am working out the bugs. 

This ship was done by using Cs3 and painting it in as a big ugly blotch of green and then refining it into an uglier blotch of black and green. I'm trying my hand at Mechs this way, so the learning curve is steep at the moment. 
Hopefully I can get Z-brush by the end of summer, then I can really get into the design of what's playing out in my imagination by creating the 3d molds saving time while not having to go back to figure out the profile or perspective lines for a mock up sheet.  

Tuesday, March 10, 2009

1st Landscape in CS3


Well, the color got washed out in the change over to a JPEG. Hmm, well I'll just have to fix it later. So enjoy the pee yellow fortress of doom.  :)

Sunday, March 8, 2009

We seem to be having a technical malfunction

Okay it's all back. Whew!

Playing around with color and some filters on Cs3. Not much time lately, especially with any new art. Probably have to update everything from AVT to Gorgon in April.

Wednesday, February 25, 2009

Mechs and ships.


Well, now I'm dabbling into mechs. God preserve me I'm doomed. Perspective lines and form and function. C'mon left brain do your stuff. This little guy was done with Cs3 using the line tool. 

Tuesday, February 24, 2009

Then and Now and back again.

I found myself looking at some of my old drawings and designs in despair a couple nights ago. It occurred to me that I'm going to keep pushing myself to get better on painting, conceptual design, and anatomy... that means late nights for..ever. I found a whole bunch of professional artists and their blogs a few nights ago and I came to the conclusion I had better get rolling with the break through if I ever want to turn a pay check in the arts industry.

So I'm breaking out the old drawings and going over them to try my hand at some new tricks. I don't have any USC professor to beat me over the head, so I'll have to do that myself, as I try to figure out the tools and trade tricks of my superior peers. Drat, I'm never giving up.

Sunday, February 22, 2009