I did this once in 2001 and It's not bad so long as you go in with the healthy perspective that you're going to get compressed through an emotional cheese grater. Sucks being an artist, until you hit pay dirt, but that's the gig.
Over the last two years I've been working on Chimera in order to wing an electronic gaming job. It also has helped in getting the rust off the pen and my adolescent dreams. I don't care where I work in the gaming field, just so long as it has a paycheck attached to it. I can then feed my wife and son, perhaps get a new computer, so I can play Spore. (I'm so looking forward to that.)
The problem is I think my stuff stinks. I really got to slow down and focus on the anatomy and fine tuning of how I draw my hands and vehicles in order to sweep my way into employment amongst the other desk gaming jockeys.
I just spent two days cramming a five page panel spread for a comic book illustration, and I feel like I just did an all nighter for some screwed up test in Latin. My work has some things about it that I like and some things I really hate. Despise it or love it they are going proudly into the maw of the reviewers.
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