Thursday, September 16, 2010

EVE online contest.

Looks like Deviant Art is having a Eve Online ship contest. I've been working over on Fleet so I'm in the position of drawing up strange space craft. I'm considering entering so here's my first painting. I've got six more to go of various positions of this ship before I'll enter the final drawing. This ones a solid paint job. No pencils or ink just painted it in CS3.

Friday, September 3, 2010

On the Edge of the Anomaly


Some more FLEET art. A quick piece just to get some more insight into what I'm shooting at.

Thursday, September 2, 2010

FLEET work.



Getting to play with some custom made brushes. Trying out shapes and searching out the feel for this project, while learning new art tricks and what I want to say with them. The Revada are an ancient people. Bordering on the final evolutionary gap between organic beings and pure energy. I wanted a deep sea creature feel for them that's basically housing the energy to span the stars in a blink of a eye.

Tuesday, August 31, 2010

FLEET is underway.

With the completion of Chimera V1.2 finished I'm ready to begin on another concept. I've been messing around with Gorgon a prior game project, but in reality I'm burned out on drawing monsters and dungeon explorers. The AVT story board will restart in January of 2011 and too my surprise my wife asked me when I was going to finish it ( She really hates it when I get into a project deeply). Beyond whatever freelance job I manage to pick up pretty much for the remainder of the year I'll be working on FLEET for the end of 2010's portfolio.

FLEET is a drafting exercise at it's heart for me. The Liberty above is my first drawing for this project. I'll be cross referencing a front, top, and bottom view from this one piece. I can never go small, so already I have about fifteen alien species and designs to ponder. I gotta stop that nonsense.

The thoughts behind FLEET point to a game App for the iPad. Something of empire builder and space explorer to appeal to the gamer looking for a universe that challenges their organization and combat skills. I won't lie and say I'm not a fan of EVE online. Though FLEET might be considered a cross between EVE and SPORE, I'm trying to not get pigeon holed by my love for both games when working on FLEET. The object of the piece is to come up with something different and far more engaging than what has inspired you.

I'm partly torn on the visuals of FLEET. Part of me says go for a Tron look. Totally digital bordering on neon glitter of Geometry Wars, to the full on glory of a Space Sim like EVE Online. For right now I'm just keeping it simple right down to mechanical line and flat color.
We'll see which wins out as I progress.




Tuesday, August 24, 2010

Super 8

Here's One of Three of my conceptual ideas on what the Monster from Super 8 might look like. I see it as good practice on coloring...sigh lots of lots practice, LOL

Saturday, August 21, 2010

Ur-vile and the Wraith


My first Stephen R. Donaldson work in about a half of a year. Ur-viles are a deadly enemy in the first three books, but take on a mysterious role as benefactors when they introduce Thomas Covenant to Vain, a anatomically perfect humanoid made of pure Law, and the key to saving the world Covenant has protected throughout the series.