Tuesday, August 31, 2010

FLEET is underway.

With the completion of Chimera V1.2 finished I'm ready to begin on another concept. I've been messing around with Gorgon a prior game project, but in reality I'm burned out on drawing monsters and dungeon explorers. The AVT story board will restart in January of 2011 and too my surprise my wife asked me when I was going to finish it ( She really hates it when I get into a project deeply). Beyond whatever freelance job I manage to pick up pretty much for the remainder of the year I'll be working on FLEET for the end of 2010's portfolio.

FLEET is a drafting exercise at it's heart for me. The Liberty above is my first drawing for this project. I'll be cross referencing a front, top, and bottom view from this one piece. I can never go small, so already I have about fifteen alien species and designs to ponder. I gotta stop that nonsense.

The thoughts behind FLEET point to a game App for the iPad. Something of empire builder and space explorer to appeal to the gamer looking for a universe that challenges their organization and combat skills. I won't lie and say I'm not a fan of EVE online. Though FLEET might be considered a cross between EVE and SPORE, I'm trying to not get pigeon holed by my love for both games when working on FLEET. The object of the piece is to come up with something different and far more engaging than what has inspired you.

I'm partly torn on the visuals of FLEET. Part of me says go for a Tron look. Totally digital bordering on neon glitter of Geometry Wars, to the full on glory of a Space Sim like EVE Online. For right now I'm just keeping it simple right down to mechanical line and flat color.
We'll see which wins out as I progress.




Tuesday, August 24, 2010

Super 8

Here's One of Three of my conceptual ideas on what the Monster from Super 8 might look like. I see it as good practice on coloring...sigh lots of lots practice, LOL

Saturday, August 21, 2010

Ur-vile and the Wraith


My first Stephen R. Donaldson work in about a half of a year. Ur-viles are a deadly enemy in the first three books, but take on a mysterious role as benefactors when they introduce Thomas Covenant to Vain, a anatomically perfect humanoid made of pure Law, and the key to saving the world Covenant has protected throughout the series.

Thursday, August 19, 2010

Chimera V.1.2 Finished.





Chimera has been a long project. Chiming in from time to time this game concept was inspired by the Artistic vision of Shadow of the Colossus and Fable. The idea was to take the perspective of Grendel. The lurking monster in the mountains come down from up high to terrorize the villagers and make off with a cow or two. This project helped me get back into drawing and trying my hand in art again. Version 1.2 took some old drawings and repainted them with better results. The story did a 180 and the humans are not so horribly drawn on this go around. Though I'm ready to move onto some other ideas. AVT:Rescue has been grumbling in the back of my to-do list. Fleet beckons and Gorgon needs a few more monsters for good measure. Needless to say take a look at Chimera and enjoy.

Kevin